For the best effect, please FULLVIEW - it really looks better that way. I really would like critiques from the full view position.
It's my first realism portrait - yay!
It's taken me ALL DAY. Which, in retrospect, for a portrait is really not that long. I know that, but I tend to work very quickly on my art projects; having only one art class a day can do that to you.
Um, as for the entire thing. After I uploaded it, I realized I made his shirt a LITTLE too thin on the left side - he looks slightly scrawnier than he's supposed to, a little more 2-d. My amazing shading didn't particularly carry through; a heavier approach to the shading would have worked better in my favor, although I did make more of a distinction than I normally do. I must say, I had him pretty proportional though. That was a good deed done. His shirt creases were good though.
This is a model, which I learned after I drew it. His name is Alexander Heartbreak and he has his own line of clothes. I honestly didn't know that when I started; I found the picture on Photobucket.com and I picked it for my 'Misery Hearts Company' sketch base, which is basically my studies of realism involving emo people. Not that I don't love the emo people...I do. (Just realized that sounded mean...) Thanks for the piccy and the hotness, Alex. XD
I would really appreciate strong critiquing. I need it, especially in this stage of realism. If I fix my mistakes, I'll attempt to post the better version up and reduce this to the scraps...until then, keep critiquing me to get me to do better on my next Misery Hearts Company picture! Any critquing is good, please, from the silly to the serious.
Used: Paper Ticonderoga Pencil Staples Carbon Paper Conte A Paris(TM) 12 Sketching Crayons, assorted Canon Scanner Photobucket Realism Tutorial by the TadArtCo here on DA
Copyright 2008 by killijoy Alexander Heartbreak and all other references copyrighted by him
First thing's first: realistic art does not equal good art. Just thought I'd make that point since a lot of people have this notion that something has to be drawn with academic precision to be beautiful.
That being said, it's definitely a useful skill to have. Your intention here was to draw a realistic human figure. First off, the white outline takes away from that effect right off the bat. 3D forms have edges, not outlines. His head is still a bit too big, even for the perspective you're trying to create. The transition from his head to his neck is pretty nice. The problem with everything else is the shading: it creates only some sense of 3-dimensionality. When you're drawing people (especially their heads), try to keep in mind the anatomy of the face, the different forms that compose it (nose, cheek bones, eyes, lids, forehead, lips, chin, etc). To some extent, you need to draw what's *there* rather than what *you* see. Knowing helps. The other transitions (between face and hair, skin and shirt) need to be made clearer as well. They sort of blend into each other the way they are now. Also, the eye is still too "anime." Remember: real eyes are round.
I know that's a lot, but all-in-all this really is a very good first try. I know you really want to get better, so I didn't hold anything back.
--
Are we living to work and die in American cities, working to live and die in American cities, and dying for what we've worked?
That's the spirit!! Minues the emoness of course... no need. lol.
By the way, sorry for not calling you again on Sunday! I've been swamped with work (I *just* finished a paper that's due in the morning 20 minutes ago). I'll try calling you up again sometime this week when my workload disappears. If you have a day/time preference, speak now or forever hold your peace.
--
Are we living to work and die in American cities, working to live and die in American cities, and dying for what we've worked?
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That being said, it's definitely a useful skill to have. Your intention here was to draw a realistic human figure. First off, the white outline takes away from that effect right off the bat. 3D forms have edges, not outlines. His head is still a bit too big, even for the perspective you're trying to create. The transition from his head to his neck is pretty nice. The problem with everything else is the shading: it creates only some sense of 3-dimensionality. When you're drawing people (especially their heads), try to keep in mind the anatomy of the face, the different forms that compose it (nose, cheek bones, eyes, lids, forehead, lips, chin, etc). To some extent, you need to draw what's *there* rather than what *you* see. Knowing helps.
I know that's a lot, but all-in-all this really is a very good first try. I know you really want to get better, so I didn't hold anything back.
--
Are we living to work and die in American cities, working to live and die in American cities, and dying for what we've worked?
Gah, that is sooo much! But I will work harder and do better!
By the way, sorry for not calling you again on Sunday! I've been swamped with work (I *just* finished a paper that's due in the morning 20 minutes ago). I'll try calling you up again sometime this week when my workload disappears. If you have a day/time preference, speak now or forever hold your peace.
--
Are we living to work and die in American cities, working to live and die in American cities, and dying for what we've worked?
--
Are we living to work and die in American cities, working to live and die in American cities, and dying for what we've worked?
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